Fixing The Graphics Of FINAL FANTASY XIV

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I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory behind it all. Did I accomplish my goals of improving the visuals? Let me know!

Topics covered include fog, bloom, color correction, HDR injection, color blending, improved sharpness filtering, tone mapping, auto exposure, and screen space ambient occlusion (SSAO).

Download the shaders and presets here!
https://github.com/GarrettGunnell/AcerolaFX/wiki

Twitter: https://twitter.com/Acerola_t
Twitch: https://www.twitch.tv/acerola_t
Code: https://github.com/GarrettGunnell/AcerolaFX
Join My Discord Server! https://discord.gg/FxGQvbfm6Y

Music:
Joy - Persona 3
During The Test - Persona 3
Afternoon Break - Persona 3
This Mysterious Feeling - Persona 3
Fearful Experience - Persona 3
The Path Is Open - Persona 3
Sandgem Town (Day) - Pokemon Diamond/Pearl
Main Theme - Detective Conan
Muscle Blues - Persona 4
Like A Dream Come True - Persona 4
New Game - WORLD OF HORROR
Your Name, Please - Earthbound
Climax Return - Danganronpa

arrow in thumbnail drawn by thlurp

Thanks for watching!

This video is dedicated to my friend, Alotryx.

#acerola #finalfantasyxiv #gamedev #finalfantasyxivonline #graphics #shaders
Tags
Programming, Creative Coding, Educational
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