What makes a GOOD JOB, BAD in a Savage Raid?

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Why is it Warrior, Paladin and Machinist, who all are excellent jobs in their fields of mastery, have issues in Savage Raids? Let's talk about it!

Now, I am of the opinion that all jobs ultimately are viable in all content. In fact, I have a video on the specific subject of the minimum requirements to do Savage Raiding, which you might enjoy after this one:
https://youtu.be/jhbzZ4F-LxI

I post reminders about new videos on my twitter, alongside other things occasionally:
https://twitter.com/CaetsuChaijiCh

Music Used:
FFXIV: Shadowbringers - Neath Dark Waters

#ffxiv #endwalker

Chapters:
00:00 Introduction
01:13 Warrior Introduction
02:15 Warriors Problems
04:02 Suggestions to make Warrior Desirable
04:44 Mandatory Utility Options is a problem too
05:15 Warriors issues in Summary
05:42 Paladins Introduction
06:11 Paladins Problems and Solution Suggestions
08:29 Paladins Issues in Summary
09:05 Machinist Introduction and Problems
10:26 How big is the DPS difference
11:07 Problem Exacerbated by Gear Distribution
11:27 Why do MCH have to be weaker than BLM/SAM
13:21 Why MCH SHOULDN'T be weaker than BLM/SAM
14:13 The Ranged Tax
16:03 Suggested Solution for Machinist
16:34 Conclusions
17:34 Fun Fact
Tags
ff14, ffxiv, final
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